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What is The Design Process in Garment Industry ?

Updated: Feb 26, 2021

THE DESIGN PROCESS

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The design process begins within the design department,

whose primary purpose is to develop a successful

product. This complex process requires a radical

knowledge of what is going to sell and what are often manufactured at a profit, also because the ability to make new

and interesting styles.

Product Development

Balance lines on basic front, back, and sleeves
Balance lines on basic front, back, and sleeves

Product development takes place within the design studio. Generally the planning studio may be a room or group

of rooms with tables for patternmaking and cutting

and machines for creating sample garments.

The designer is liable for all aspects of the

design process. during a small firm, he or she may very well

do all the work. In larger firms, a staff of designers,

assistant designers, sample makers, pattern makers,

and graders, each with specific skills and responsibilities, share the work under the supervision of a head

designer. Many firms haven't any design department or

operate with skeleton staffs that believe freelance

designers or stylists for designs and design-related

services.

Product development, or the creation of latest

styles, involves a spread of specific operations:

developing design ideas, selecting fabrics that are

available and appropriately priced, making the

first pattern, making a sample garment or

prototype, evaluating and refining the fit and style , computing the value , making a production

pattern, making duplicates, and grading the professional

From Idea to First Pattern

The designer begins with a radical knowledge of

the firm’s target market, its target customer, his or her

buying habits, and many ideas and sketches

from many sources. Design ideas fall under three

categories: (1) modifications or new fabrications of

successful styles from the present or previous season

and adaptations of current trends; (2) knockoffs or

copies of costlier , high-fashion designs; and

(3) original, trend-setting designs.

Most designers make a croquets or sketch, as

shown in Figure 1, to explain the planning and clarify the concept. If the designer is making the primary

pattern or working closely with the patternmaker,

the croquets may have little detail. If the croquets will

be turned over to an assistant, first patternmaker,

or freelance patternmaker, it'll be more detailed

and very accurate. it'll clearly represent the designer’s ideas for the silhouette, seams, and darts;

such style features as sleeves, cuffs, collar type and

shape, yokes, and pockets; and such design details

as belts and epaulets, fastenings, and trims. It may

also include notes on construction methods.

The first patterns for many designs are made using

the firm’s slopers or body shapes. The slopers are

basic patterns for blouses, shirts, pants, skirts, dresses,

and jackets that reflect current fashion styles. They

have a selected fit and silhouette and are used

successfully within the past. If the planning is entirely different, a replacement sloper is developed from the essential block

or foundation pattern or from another sloper. The

basic block follows the natural line of the target customer’s body shape.

The Sample Garment

Once the new pattern is formed , it's wont to cut a

sample or trial garment. In some workrooms the

sample garment is cut by the assistant designer or

patternmaker; in others, by the samplemaker. If the

design is totally new, it's cut from muslin. If it

is a remake of a previously successful style, the

sample garment is usually cut from a sample cut of a

material being considered for production.

Generally the pattern pieces are placed on the material and secured with weights. Then chalk or a wellsharpened pencil is employed to trace the pattern onto the

fabric. Although the sample are often cut without chalking the outline, careless cutting at this stage can damage

the original pattern also because the sample itself.

Next, a talented seamstress or samplemaker, who

requires no instructions or assistance, assembles the

garment. The samplemaker is liable for sewing

the entire garment precisely and for advising the

design team if the pattern pieces don't fit together

properly.

The samplemaker must have extensive knowledge of industry methods for production , even

though he or she often modifies them within the sample

room. Here are some reasons for such modifications:

1. The sample room is never equipped with

special attachments or automated machines.

2. The goals are different. Because the sample

will be used as a guide for creating the

production pattern, it must be as on the brink of

perfect as possible. to realize this goal, the

samplemaker frequently uses basting aids and

more underpressing than would be costeffective in final production.

3. the talents are different. The samplemaker can

perform many operations successfully but is

rarely as fast or as proficient as factory operators

who perform just one or two operations.

After the sample garment is completed, it's first

tested on a dress form then fitted on a live or fit

model, whose measurements correspond to those

for the firm’s sample size. The sample is evaluated

for fit, silhouette, and design; then it's corrected or

modified until the planning is perfected.

When a replacement silhouette is being developed, this

process could also be repeated several times before the

design is approved due to the necessity to work out

the exact dimensions of the assembly pattern for

the selected material.

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